- Main staff from Gungho was in attendance, as well Gravity Chief Technical Officer, RO 1 Division Head, and RO 1 Planning Team Head.
- Episode 13 conclusion provides more information on the hunt of Satan Morroc and his influence over the giant tribe.
- Sorcerer gets new Spirit System. Spirits are created in one of the 4 elements, and are created using some kind of magic catalyst. You can control your spirit by changing it's mode.
Passive Mode: The spirit is supportive.
Defensive Mode: The spirit is defensive/protective.
Offensive Mode: The spirit attacks.
- There are 5 different kinds of Homunculus S.
Homunculus S is created from a level 99 homunculus. There are no additional requirements.
A homunculus S can level up to 150.
They keep their stats from before they changed.
They keep their old skills, as well as the new ones for the type they change into. You can create a unique Homunculus S by mixing different original and S types.
- Baby characters can become 3rd job, but their stats can't be put as high as non baby characters(they cited 108).
- Novice characters will have a higher level cap.
- Super Novice will have will have a higher level cap, and a special system that allows them to learn specific 2nd job skills.
- Gunslinger and Ninja will have a new advanced job. They job change at level 99, which allows them to go to level 150.
- Taekwon Jobs: planned for after Gunslinger and Ninja, but should be the same kind.
- Gravity has the following content in development hopefully for 2010:
Episode 14.1 - Bifrost
Episode 14.2 - To Alfheim
World Map: Indonesia
Side Scenario: Cat Island






